Spielerisch zum Trainingserfolg: Evaluationsstudie eines PC-basierten Serious Games für die Verpackungslogistik bei DB Schenker

Authors

  • Veronika Kretschmer Fraunhofer-Institut für Materialfluss und Logistik IML
  • Michael Schmidt Fraunhofer-Institut für Materialfluss und Logistik IML
  • Christian Schwede Fraunhofer-Institut für Materialfluss und Logistik IML
  • Sabrina Schäfer Schenker Deutschland AG
  • Gerald Müller Schenker Deutschland AG

DOI:

https://doi.org/10.2195/lj_Proc_kretschmer_de_201811_01

Keywords:

Mensch-Maschine-Interaktion, Kognitive Ergonomie, virtuelles Training, Serious Games, Benutzerfreundlichkeit

Abstract

With the increasing digitalization of the logistics industry, innovative virtual methodes of employee qualification are emerging. The following article presents the results of an evaluation study of a PC-based serious game of a packaging workplace that was developed for Schenker AG in Leipzig/Germany and is used for training purposes by new employees. The results of the study are extremely satisfactory: Both the usability and the user experience related to the virtual training are evaluated as positive. The mental workload during the PC game is moderate, the test persons are neither over- nor understrained. All in all, the learning aspects surveyed could be communicated very well; young and older participants were highly motivated. The combination of serious games with virtual worlds represents a new field of research and offers a modern, efficient alternative to classical training methods in intralogistics.

Downloads

Published

2018-11-30

How to Cite

Kretschmer, V., Schmidt, M., Schwede, C., Schäfer, S., & Müller, G. (2018). Spielerisch zum Trainingserfolg: Evaluationsstudie eines PC-basierten Serious Games für die Verpackungslogistik bei DB Schenker. Logistics Journal: Proceedings, (14). https://doi.org/10.2195/lj_Proc_kretschmer_de_201811_01